What does elemental battle grounds use to make their projectiles so smooth?

  1. What do you want to achieve? Keep it simple and clear!

I wanna know what Elemental battle grounds uses to make their projectiles smooth and utilize that for my own creations.

  1. What is the issue? Include screenshots / videos if possible!

I have no clue about how to do this.

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

Yes, I’ve tried looking on developer hub and even using google but I can’t find anything.

Fireball Projectiles Example: how to ride a fire blast (Roblox Elemental Battlegrounds) - YouTube

What ii had to guess they use is this:

They add a body velocity to the projectile once its created and then set the network owner to the player.

what about the other players in the game?

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Oh yeah forgot it will be laggy for them hmm… In that case you could do this:

  1. Create a ray

  2. If they ray hit something. Then return the Position of the Ray

  3. Lerp or Tween the projectile to the Position

alr i will try this right now.

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Probably because they run the effects on the Client

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