What Happened to 'Range' in Sound

So I am currently working on a script and I need a sound to play, but only in a certain radius. Usually, I would put the Sound asset into a block, and then edit the Range of the sound. However, I am not seeing a Range option anymore within Sound. How would I go about it now?

I have tried messing around with other properties like MaxDistance, EmitterSize, etc, however, I can’t find a solution.

Could you possibly be talking about the .MaxDistance property?

Range has never existed. The property is MaxDistance as posted above.

There never has been a range property for sounds. What you should do is use .EmitterSize to change the size of the original emitter (size that the sound remains constant for) and use .MaxDistance to the max range the sound can be heard.