I am making Layered clothing / 3d clothing, however it is more commonly called.
I am having a great issue that I don’t know if it is a bug or something on my end.
When I set my clothing item up in the AFT, it looks absolutely fine. My skinning, caging, everything looks perfect. No clipping, no deformation, good.
So, I set it up as a MeshPartAccessory, I insert a rig, and set it up with the Avatar Setup tool. I put it on the rig, and play test it.
Same thing, no clipping, negative deformation, no issues.
Looks like this while playtesting through the Avatar Setup:
However, when I go to play test this in LIVE published game is when it all goes wrong. Theres clipping all over. I uploaded a dress last month with this same exact issue, Tested it in studio, paid all the fees, it passed moderation, and when I wore it in a game, it had clipping issues and I had to rush to take it off sale.
This is how it looks in live game:
Clipping all over.
I don’t think it is an issue with skinning or caging or anything like that, because why is it perfect in testing but an absolute failure in live game?
Please, I need to know why this is happening or how it can be fixed, or what is going on.
I can’t properly fix my clothing when it appears to be all fine and good in testing but just not in live game, and I am not wasting any more robux in uploading it all to the marketplace because it showed it was fine in testing.