What I see in studio is not the same as in live game. - Layered clothing/3d clothing issue

I am making Layered clothing / 3d clothing, however it is more commonly called.
I am having a great issue that I don’t know if it is a bug or something on my end.
When I set my clothing item up in the AFT, it looks absolutely fine. My skinning, caging, everything looks perfect. No clipping, no deformation, good.
So, I set it up as a MeshPartAccessory, I insert a rig, and set it up with the Avatar Setup tool. I put it on the rig, and play test it.
Same thing, no clipping, negative deformation, no issues.
Looks like this while playtesting through the Avatar Setup:

However, when I go to play test this in LIVE published game is when it all goes wrong. Theres clipping all over. I uploaded a dress last month with this same exact issue, Tested it in studio, paid all the fees, it passed moderation, and when I wore it in a game, it had clipping issues and I had to rush to take it off sale.

This is how it looks in live game:

Clipping all over.
I don’t think it is an issue with skinning or caging or anything like that, because why is it perfect in testing but an absolute failure in live game?

Please, I need to know why this is happening or how it can be fixed, or what is going on.
I can’t properly fix my clothing when it appears to be all fine and good in testing but just not in live game, and I am not wasting any more robux in uploading it all to the marketplace because it showed it was fine in testing.

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I think I know exactly why this is happening. What you need to do is remove your animator inside of your humanoid. Walk around and you tell me what happens. This appears to be an animation issue where the clothing is not moving along with your character’s walk animation. It could potentially be fixed with a different walk animation too but easiest way is removing the animator for flat movement

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I tried doing this and all it does it removes any walking animation present and I just slide around.

Still, what is shown in studio is completely different than what is shown in live game. When I say live game I don’t mean in play testing. You can’t remove animation from a running, live game.

I begun just going into live game to see where clipping occurred on my avatar, and altering my weight painting all over again in blender. I saw some positive results by doing this but it’s pretty annoying at this point having to go into a private published baseplate to see where I need improvements in my skinning.

I appreciate the reply though, thank you for the thought!

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