What is a good way to make a cutscene-like attack?

What do you want to achieve?

I am trying to make an attack in which it plays a cutscene, kind of like Black Magic 2’s executions or A Universal Time’s TW:AU’s time stop attack.

Example: https://youtu.be/ipIQbqasGo4?t=12 (No I’m not making a JoJo’s game).

I’ve spent like a few weeks trying to find any tutorials or posts that may be of help, but so far I’ve found nothing. I’ve tried cloning parts and placing them relative to the main player (The person who used the attack) and then playing animations on the players but its in-efficient and VERY buggy.

I’m not asking for a script but wondering what would be some good ideas to get this to work?

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First thing I’d do is script the attack, either with raycasts, .Touched events, etc… Then after I see it’s working I would script the cutscenes, if you want the cutscene to play also for the person who is being attacked loop through them and :FireClient(). I’ve never done anything like this so, sorry if it’s not very helpful.

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