What is best way to centerlise a GUI manager

It’s no wonder that having 100 scripts in a game is a messy task, especially when you have lots of GUI buttons.

I am just generally wondering what are your ways of detecting changes to the PlayerGUIs like if any button is clicked or hovered over in 1 local script without using much resources from players side?

Usually you can manage all the UI with a single script with functions that bind buttons to toggle something. I think it’s a callback method you are looking for, if that’s how you want to do it.

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