What is causing arms to get rotated?

What do you want to achieve?
As you can see in the video, whenever i start walking or running, both arms will get rotated… Everything is set to R15 so i don’t know what is causing that issue…

What solutions have you tried so far?
Tried looking in Devforum, but couldn’t find anything…

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Animation Priority
Make sure the animation’s priority is Movement then override the animation and try it again

had a similar issue, if i remember you gotta make the character animations in game settings set to standard

Both Walking and Running are in Movement priority… So still having the same issue.

I changed it to “Standard” but still having the same issue… :c

what a vague response, you completely failed to mention that takes away the player’s custom animations.

Could a script mess with this rotated arms issue? If so, what type of script could be doing that…?

OK hi i did more investigation, disabling the workspace property “retargeting” seems to fix it, not entirely sure what its actual purpose is though. when I usually set up my game settings, I also set up my workspace properties (which includes the old animationweightedblendfix) which I assume you had this disabled like me and then the issue popped up again when it was forcefully removed from the workspace properties

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Wow! That really worked! Now i feel dumb because i have been trying lots of things to fix this issue and now i realize that it was so simple… lol

Thanks!

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