What is happening

Okay heres the problem, i dont think i need to explain it any further

image

this is the line of script in question

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it is a cloned model, but it doesnt get cloned with a parent (because when i DO force it to have a parent i get this error)
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Also, the script works the first time, its the second time and beyond that mess up

this is the snippet of code in question, a bit confined so i dont have to make multiple screenshots
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this is for the second error


the object in question gets deleted after that stuff has fulfilled its purpose, again one time, then never again for some reason

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Can you show more of your code? Itā€™s hard to understand the big picture without more context.

thats the problem, thats pretty much all of the code, the rest related to this is just
Weight1 = (weightDirectoryHere):Clone()
at the beginning of the function

I remember something related to deleting an object directly after it was parented causing the first error

added extra info, your deletion theory should be debunked with it :stuck_out_tongue_winking_eye:

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Are you sure you arenā€™t doing anything like this? Original thread here

im very sure, i have actually seen the thread/topic beforeā€¦ thats why i created this one

Strange. There is very little code for us to go off. Are you able to create a repro?

this should contain the faulty, or broken script, should i have done something wrong, i have tested if the rest of the script breaks it, and it does not, so im quite actually bamboozledā€¦

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Itā€™s important to localize your variables, and use clean code so that others can read. Indentations can be useful in allowing one to read the structure of your code.
I couldnā€™t replicate any error. Here is the script that I cleaned up for you.

script.Parent.ClickDetector.MouseClick:Connect(function(plr)
	local Weight1 = script.Parent.Weight1:Clone()
	
	Weight1.Parent = plr.Character
	Weight1:MakeJoints()
	Weight1:SetPrimaryPartCFrame(plr.Character.RightHand.CFrame + (plr.Character.RightHand.CFrame.upVector*-.2))
	Weight1.Handle.WeldConstraint.Part1 = plr.Character.RightHand
	
	wait(1)
	
	Weight1:Destroy()
end)

This article may help you in creating cleaner code. Documentation - Roblox Creator Hub

im terribly sorry about the mess i call ā€˜organizationā€™ pardon me for that, as for the localizationā€¦ thanks, thats the second time this has happened to me now, i really should get more used to that

(i really hate how i miss the most obvious solutions lately)