What does “Write Marshalled” or “LegacyLock” mean in the microprofiler? I’m not 100% sure when this started happening in my game so I’m not sure what is causing it, but it’s completely tanking the fps
From what I know, marshalling is turning a part of memory used by an object into storage-like data (such as a table). Do you have any cases where you place varargs or parameters into an array?
ie.
function foo(...)
local data = {...};
end
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