I’m trying to optimize my game and find more efficient ways of executing certain events. I have a while loop that’s looping through what floor material the player is on and then changing the SoundId’s for that specific floor material the player is running on.
Any better idea’s?
local player = game.Players.LocalPlayer
local soundtable = {
["Grass"] = "rbxassetid://4085862552";
["Concrete"] = "rbxassetid://4085860959";
["Plastic"] = "rbxassetid://4518544160";
["SmoothPlastic"] = "rbxassetid://4518544160";
["Fabric"] = "rbxassetid://133705377";
["Glass"] = "rbxassetid://4085889170";
["Neon"] = "rbxassetid://3444211679";
["Metal"] = "rbxassetid://5122562358";
["Air"] = "";
["Wood"] = "rbxassetid://2812419402";
["WoodPlanks"] = "rbxassetid://4085869581";
["Slate"] = "rbxassetid://4516570901";
["CorrodedMetal"] = "rbxassetid://4085894561";
["DiamondPlate"] = "rbxassetid://3477114901";
["Foil"] = "rbxassetid://2647292698";
["Ice"] = "rbxassetid://138214900";
["Brick"] = "rbxassetid://156659098";
["Sand"] = "4085868134";
["Granite"] = "rbxassetid://3444211679";
["Marble"] = "rbxassetid://3444211679";
["Pebble"] = "rbxassetid://131172500";
["Cobblestone"] = "rbxassetid://3444211679";
["ForceField"] = "rbxassetid://685857471"
}
delay(0, function()
while wait() do
local char = player.Character
local sound = player.Character.HumanoidRootPart.Running
sound.SoundId = soundtable[char.Humanoid.FloorMaterial.Name]
sound.Volume = .2
sound.PlaybackSpeed = math.random(10,12)/10
end
end)