What is the actual quota for Memory Stores in studio?

The documentation for Memory Stores states that the “limits and quotas” in studio testing is very low.

I’ve tried finding a solution with previous posts relating to Memory Stores, but there seems to be a huge lack of discussion on the service on the forum.

Does anybody know what the actual amount of quota for studio is? I’ve ran a few tests beforehand and it seems to be around 50~ request units (maybe I did something wrong)

bump, still looking for an answer :sweat:

From the screenshot you provided:

Studio testing has the same limits and quotas as the production. For quotas calculated based on the number of users, the resulting quota you have can be very limited since you are the only user for studio testing.

It has the memory size quota that is normally allocated when a game has a single user in it, which according to here is 64KB + 1KB ⨉ [number of users] for a total of a 65KB quota when testing in studio!

The API request limit quota is 1000 + 100 * [number of concurrent users] , for a total of 1100

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