I’m making a one piece game and the combat is alright but I wondered if there’s a better way to do hitbox detection. Right now I use the open sourced “Raycast Hitbox 4.01” module for m1s, part.touched and magnitude for AOE moves.
It works alright but I wondered if there’s a better way to do hitbox detection such as using GetPartBoundsInBox() or region3.
Never use: .Touched, Region3. .Touched: Its easy to bypass, exploiters can ignore any damage they want. Region3: Its too uncomfortable to use, it wont rotate, and kinda hard to understand.
Best solutions would be: GetPartBoundsInBox() - AoE, Or normal attacks Raycast - Projectiles, Thin lasers, and so one.