What is the best means of hitbox detection?

I’m making a one piece game and the combat is alright but I wondered if there’s a better way to do hitbox detection. Right now I use the open sourced “Raycast Hitbox 4.01” module for m1s, part.touched and magnitude for AOE moves.

It works alright but I wondered if there’s a better way to do hitbox detection such as using GetPartBoundsInBox() or region3.

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Never use: .Touched, Region3.
.Touched: Its easy to bypass, exploiters can ignore any damage they want.
Region3: Its too uncomfortable to use, it wont rotate, and kinda hard to understand.

Best solutions would be:
GetPartBoundsInBox() - AoE, Or normal attacks
Raycast - Projectiles, Thin lasers, and so one.

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Thanks! I’ll try out GetPartBoundsInBox().

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You also should combine it with CollectionService to minimize loop count.
just simply Tag Humanoid’s Root Parts