Achieve
To make it a bit more clear, I’m attempting to detect when a player is in the Physics state. I want it to detect that while every other state can be activated whenever needed.
Issue
My current issue is that when a player touches this brick, and is ragdolled… they get damaged during the first ragdoll, but not any other ragdolls past that.
Workaround
There is only one workaround currently and that’s if I disable every other State and never re-enable the said states. This then causes the issue where it always damages… which isn’t the goal.
Script
local delay = false
script.Parent.Touched:Connect(function(hit)
if delay == false then
if hit.Parent then
if hit.Parent:FindFirstChild("Humanoid") then
local char = hit.Parent
local CurrentState = char.Humanoid:GetState()
if CurrentState == Enum.HumanoidStateType.Physics then
delay = true
char.Humanoid.Health = char.Humanoid.Health - 7
wait(3)
delay = false
print("Delay is now false")
print(delay)
else
warn(CurrentState)
end
end
end
end
end)
Thank you for any help you can give me.