What is the best way to display a timer on every players' screen?

That works however, no real need to do sanity checks on well, a timer. All clients will have the same time and even if an exploiter changes it, it wont really do anything to anybody else.

.Changed works fine in this case. Plus technically the server will still be handling it like a remote event.

Example:
Server changes value
Value updates to all clients since its on replicated storage
Client checks if it has changed
Client changes text

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