What is the best way to implement aircraft movement?

Hello all! Recently I’ve just completed an F-104 Starfighter and I want to make it fly. I’ve tried the conventional BodyVelocity and BodyGyro to get the aircraft to move and tilt and it worked fine, but I was not satisfied with the results. It just seemed too unnatural. Ideally I would like to have an aircraft move purely with Thrust and Forces. What is the best way to implement this?

Ive tried having all the forces at the center of mass but the aircraft handles like it’s in space and doesn’t want to move along a curved path , rather it requires thrust in all directions to move it along a curve.

Has anyone successfully implemented an aircraft in this manner?

All replies are appreciated.

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all perpendicular
1 force normal from craft plane at center mass for lift
1 force for left wing flap
1 force for right wing flap
1 rear force for elevators

Thrust/Propulsion force inline with facing
Drag reverse of movement vector

and always present gravity should round it out

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Ok! I will give this a shot. I will let you know my results. Thank you for your quick reply.

for more realism you can make lift, flaps and elevators relative to inline velocity :slight_smile:

the forces will take alot of tweaking to get right. Good luck.

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So I’ve tried out the solution and it (kinda works!) It’s a little funky because the lift does not depend on angle of attack but that can come later. Thanks!