I want to make a square pillar extend from a surface. I know the direction and position it should extend from but am not sure the best way to actually make it move. I could increase its size and move its position away from the surface simultaneously but feel that will make the textures act strange. I don’t want to create it at original size and just move it out the floor because then it will stick out the other side.
What is the best way to go about it that will make it look clean? I plan to make them extendable from walls and ceilings as well.
In what way does changing the position simultaneously with size mess with textures?
Two solutions I have been experimenting with are:
1 - Grouping the pillar with an invisible clone, and scaling that out, so that the part on the undesired side is invisible
2 - Having an invisible pillar without collisions which when prompted turns on collisions and becomes visible, which can then be lifted out of the ground
I have videos for both, but for some reason they just wont upload.