Many experiences create an inventory for players for when you buy a car or collect a pet, but what is the best way to do this?
In the past I have used string values to save user strings, but something does not feel right about that method…
I’m just wondering if there is a better option.
Instancestore could convert objects to Json, so you could save it with success
I guess I could make InstanceStore work, but It would be more preferable if it was saved as a value.
add a table of tools, when you want to save it save the table,
This is the most efficient thing I could think of
Using the DataStore service, you can save inventories, player backpacks and much more.
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