I’ve tried to find multiple examples, for this but they are all outdated.
Thanks.
Use RemoteEvents
to fire to all clients on the Server
:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
ReplicatedStorage.Remotes.ServerMessage:FireAllClients(message)
Then on the Client
local ReplicatedStorage = game:GetService("ReplicatedStorage")
ReplicatedStorage.Remotes.ServerMessage.OnClientEvent:Connect(function(message)
TextChannel:DisplaySystemMessage(message)
end)
Alright, thank you. This definitely helps.
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