I see a lot of these terms in the naming conventions: managers, controllers, services, handlers, helpers and I’m wondering when I should use each of these terms? Do some of these terms usually appear mainly on the server or client side?
What is the difference between managers, controllers, services, handlers, helpers?
Mainly its used for the Server/Client for example, Say its a FPS game such as arsenal.
Instead of having multiple scripts/localscripts in the StarterPlayer or StarterGui they just have 1 big script named “Client” or “ClientHandler” and such.
With the server, Instead of having multiple scripts in the ServerScriptService you could just have 1 which handle’s the whole framework of the game. I don’t know if I understood your question properly but I hope this answers it.