I have a big enemy. I want it so, while the player is touching said enemy, he is dealt damage. What is the most optimal way of implementing this?
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Look into the .Touched
event.
local boxPosition = CFrame.new(0,0,0)
local boxSize = Vector3.new(10,10,10)
local OverlapParams= OverlapParams.new()
OverlapParams.FilterType = Enum.RaycastFilterType.Blacklist
OverlapParams.MaxParts = 10
OverlapParams.FilterDescendantsInstances = { otherPart }
local objectsInSpace = workspace:GetPartBoundsInBox(boxPosition,boxSize,OverlapParams)
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