What is the Instance limit for a smoot performance

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    Render thousands of Instances
    without slowing down
  2. What is the issue? Include enough details if possible!
    every time i press the stop button in roblox studio i need to wait about 5 seconds
  3. What solutions have you thought of so far?
    an Instance limit but what? 100? 200? 500? 10000?

There are no Instance limit, your only limit is the memory.
Of course unloading lots of space will take time.

Reduce the number of Instances if you want to have better performance.

i know that but how many is the max for a smoot performance

Again, there’s no max, it all depends on the client and his components
And the number of instances is not really what matters, it’s the number of triangles in a model (cube = 12)
The worst several parts colliding into each others, you wanna avoid that.

Just test it yourself and try to reduce the number of triangles, parts, and other issues