What is the limit on GetBadgeInfoAsync and UserHasBadgeAsync?

I am trying to check if a user has a badge from a list of badges and display the info about that badge.

I keep running into a limit and getting errors depending on how many players are in my server when testing. I am familiar with GetRequestBudgetForRequestType for datastores, but I am wondering if there is way to use this for the Badge Asyncs as well.

It seems like the restrictions are the same. (60 + 10 * players in server) / minute
I can still throttle requests based on the number of players that are in the server, but it would be much easier if I could use a budget instead since it is global and not based upon the individual players.

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