What is the most efficient way to get the player character from the server?

So I have this working piece of code here that will get the player’s character from the workspace but I don’t know if it’s efficient to do this or not:

local Players = game:GetService("Players")

Players.PlayerAdded:Connect(function(plr)
	local plrChar = game.Workspace:WaitForChild(tostring(plr))
	
	print(plrChar)
	print(plrChar.Parent)
end)

The piece of code that I have shown above is the best way that I know to get the player’s character from the server.

Can someone tell me if there are better and efficient ways to get the player character from the server?

The Player instance has a Character property. It’s the preferred way of accessing the character.

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Alright so I have made changes to that piece of code and used that method but when I try to print the character’s Parent property it is always nil, can you please explain to me why that happens?

Here’s the changes that I have made:

local Players = game:GetService("Players")

Players.PlayerAdded:Connect(function(plr)
	local plrChar = plr.Character or plr.CharacterAdded:wait()
	
	print(plrChar)
	print(plrChar.Parent)
end)

Here’s a screenshot of what it’s printing in the output:

player character

Because CharacterAdded event fires when it’s model assigned to Character property of Player which happens before it gets parented to Workspace.

Source: Last sentence of the first paragraph in CharacterAdded event API reference page.

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My most viable method is.

game.Players.PlayerAdded:Connect(function(player)
      player.ChracterAdded:Connect(function(char)
      -- stuff
      end)
end)
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