I’ve been making animation for my game and has been facing difficulties in picking how i wanted to handle the animations.
I’d like to ask about how should I handle the animation.
Currently there are finishers and normal animations
I still uses the deprecated Humanoid:LoadAnimation() and does not want to use Humanoid.Animator:LoadAnimation() as there is no changes or differences in performance.
I make a lot of animations and for that I’ve made a module script handling all of them in ServerScriptService and plays from the server. The delay are pretty noticeable (with studio play test) but after that the animations are synced and plays pretty well.
Is it a good idea if i let the client handling the animation and plays it when the remote is fired?
Or should i keep it the same way by letting the server plays the animations?