What is this fireRenderStepEarlyFunctions error and how can I stop it from happening

  1. What do you want to achieve? A beam ability

  2. What is the issue? I keep getting this weird error that doesn’t relate to any of my scripts

Here’s the error:
RunService:fireRenderStepEarlyFunctions unexpected error while invoking callback: Players.hopeshusbvnd.PlayerScripts.PlayerModule.CameraModule.TransparencyController:168: invalid argument #3 to 'clamp' (max must be greater than or equal to min)

  1. What solutions have you tried so far? haven’t tried any bc I don’t know what it is-

here’s the code that’s most likely causing it to error (since it doesn’t work as it should be and uses RunService.RenderStepped

-- services
local UserInputService = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")

-- beam + attachments
local MarvelBeam = ReplicatedStorage:FindFirstChild("MarvelBeam")
local beam1 = MarvelBeam.Beam1:Clone()
local beam0 = MarvelBeam.Beam0:Clone()
local attachment0 = MarvelBeam.Hand.Attachment0:Clone()
local attachment1 =  MarvelBeam.End:Clone()

beam0.Parent = workspace.Terrain
beam1.Parent = workspace.Terrain
attachment0.Parent = workspace.Terrain
attachment1.Parent = workspace.Terrain

beam0.Attachment0 = attachment0
beam0.Attachment1 = attachment1.Attachment1
beam1.Attachment0 = attachment0
beam1.Attachment1 = attachment1.Attachment1

-- other variables
local player = game.Players.LocalPlayer
local character = player.Character

local XKeyPressed = false
local canBeam = true

local Animation = character:WaitForChild("Humanoid"):LoadAnimation(script:WaitForChild("Animation"))


-- code

UserInputService.InputBegan:Connect(function(input, gameprocessed)
	if input.KeyCode == Enum.KeyCode.X and canBeam then
		XKeyPressed = true
		
		character.CaptainMarvel:FindFirstChild("Q - EnergyBlast").Disabled = true
		character.CaptainMarvel:FindFirstChild("R - ForceField").Disabled = true
		
		Animation:Play()
		character.Humanoid.WalkSpeed = 0
		
		local mouse = player:GetMouse()
		RunService.RenderStepped:Connect(function()
			beam0.Enabled = true
			beam1.Enabled = true
			
			local hand = character.RightHand
			
			local origin = hand.Position
			local finish = mouse.Hit.p
			
			attachment0.Position = origin
			attachment1.Position = finish
		end)
	end
	
	UserInputService.InputEnded:Connect(function(input, gameprocessed)
		if input.KeyCode == Enum.KeyCode.X then

			XKeyPressed = false
			
			character.CaptainMarvel:FindFirstChild("Q - EnergyBlast").Disabled = false
			character.CaptainMarvel:FindFirstChild("R - ForceField").Disabled = false

			attachment0:Destroy()
			attachment1:Destroy()
			beam0:Destroy()
			beam1:Destroy()
			
			character.Humanoid.WalkSpeed = 16

			canBeam = false
			wait(1)
			canBeam = true
		end
	end)
end)

I’m not too experienced with Roblox spawned scripts but this is just due to an error from the CameraModule’s Transparency controller module script on line 168. I’m pretty sure this doesn’t relate to your script unless it’s somehow affecting the module. You shouldn’t worry about it unless the problem keeps persisting. Hopefully this helps.

You aren’t giving us the code where the error occurs. I assume that you must be using math.clamp()

There are three parts to this error:

  1. RunService:fireRenderStepEarlyFunctions unexpected error while invoking callback:
  2. Players.hopeshusbvnd.PlayerScripts.PlayerModule.CameraModule.TransparencyController:168:
  3. invalid argument #3 to ‘clamp’ (max must be greater than or equal to min)

[1] is an internal error mentioning that a function happening at RenderStep frequency (RenderStepped connection or BindToRenderStep) failed to execute. This helps point towards a problem with work you’re doing that involves RenderStep frequency.

[2] is the stack trace of the error which the error is being thrown at line 168.

[3] is your actual error, which is that argument 3 passed to math.clamp, the max bounds, is lower than argument 2, the minimum bounds. This should be self explanatory; your maximum bounds is lower than your minimum. math.clamp(2, 1, 0) will produce the same error.

Of this all, only [3] is directly relevant to the problem you’re facing while [1] and [2] are extra information that can lead you to the problem. So the root of your problem is that the third number you’re giving to math.clamp is lower than the second number.

Did you fork the PlayerModule by any chance and make any edits to the transparency control?

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