Hey! I’m working on Cleanup Crew 2, a sequel to a game I made (solo, i use an alt account for the forums) last year that gained 10 million visits in a couple months.
The game is a comedy physics game about hiding corpses around various maps before your time runs out and your round is evaluated based on time and how many bodies you hid. Players also love that you can use modifiers to customize your rounds, like lower the gravity or make everything slippery.
In the first Cleanup Crew, many players asked for a story mode to play levels in order. I thought this was a great idea, because I’m always open to exploring new features and I really wanted to make a story game someday. With the success of CC1, I said “Why not put story mode in Cleanup Crew 2?” so I am!
Story Mode puts you as an employee at Decent Cleanup & Company in the present day, an old business centered around cleaning up crime scenes for all clients, guaranteed fast and stress-free. The company is now run by Elliot, a teen CEO who’s father recently retired from the position. Elliot has NO idea how to handle things here, but she tries her best to teach the player what to do.
The player goes through levels/maps (the first two are the Tutorial (Elliot’s office) and a retro diner.)
hiding different amounts of corpses for different clients, with different threats and mechanics in each one. There is more to the story, but I won’t spoil all of it, since the rest isn’t important for the topic.
Cleanup Crew 2 will feature revamps of beloved maps in Cleanup Crew, but still have some unique ones. I need help figuring out what levels/maps I can create, as well as their threats and mechanics, like ghosts that sabotage your work or acid baths that reduce corpses to bone.
Thanks for your help! Your feedback is INCREDIBLY important and will influence a game that millions of players love.
Link to the original: Cleanup Crew 💀🧹 - Roblox