for those of you who have made a anime styled fighting game or any type of hand too hand combat with combos, could any of you guys give me tips on how too make a good combo system? please and thank you.
not sure what you mean by combo, like a series of moves or m1s?
if you are tryna to get a combo why not just create a variable that shows that you started a combo and what point you are in it
local InCombo = false local ComboStep = 0 mousedown -- just whatever trigger you have if InCombo then -- continue combo and do whatever step your at else -- start combo end
(also this is my first time doing that format so sorry if its bad)
hey thanks alot i will try this!
local Combo, MaxCombo = 0, 3 -- Max Combo function combo() if Cooldown == true then return end Combo += 1 if Combo >= MaxCombo + 1 then Combo = 1 return end Cooldown = true local ComboAnimation = Character.Humanoid:LoadAnimation(script.Animations["Attack" .. Combo]) ComboAnimation:Play() ComboAnimation:GetMarkerReachedSignal("Activate"):Connect(function(Parameter) -- Code end) ComboAnimation.Stopped:Wait() Cooldown = false end