What should I add to my 4 year old game that blew up in popularity?

I made this game a while back, and since then it has amassed over 2 million visits. When it first started actually having players, I figured it was just a random spike that’d drop off after a day or two - but somehow, it’s held steady at 40 to 100 concurrent players for the past two years.

I’ve been meaning to add something or update something - anything at all - to/in the game, but I’ve been kind of worried that adding things would ruin the simplicity of the game or something. I feel as though its fragile and would break if I were to change anything about it, as the children yearn for bad game design.

The game is pretty terrible in basically every aspect. I made it right when I got a computer to finally play around with a physics engine, which was the whole reason I wanted to play Roblox. (I was a weird kid)

It’s basically just a physics sandbox.

Other than the basic stuff like adding more blendable objects or something (I feel that’s a given), what kind of things do I add? Do I add currency? Do I make the blending less instantaneous and more gradual and realistic? I don’t know. I also just haven’t had the motivation to update the game, as it isn’t really my type of thing anymore, but I feel obligated to add or change something, at least. I’m also looking to fund this Titanfall2-like movement shooter that I have been working on, and this game has been actually quite profitable for me in the past, believe it or not, and I would like to keep it that way.

I was working on a remastered version, but I realized like a fifth way through the development process that I was kind of losing focus of the original game, and was making a kind of grow-a-garden-like game (it was before that, though, they literally stole my idea fr) where you blend down fruits that you grow and then sell them as smoothies and juices and stuff that had rarities. The thing that makes this game popular is the physics, and adding additional gameplay to a game that is already bogged down by a hundred unanchored, constantly moving cubes at this basic of a level doesn’t seem like a very good idea. I should really just keep it as it is - a physics sandbox.

Anyways, what do you all think? Should I remake everything? Should I keep it as it is? Should I just polish it up a bit? If you have anything, share it out if you could! I just don’t want the only game that people see on my main profile to be as it is currently, lol.

1 Like

Since many players spawn in fruits all at once, and the fruits comprise of at least 20 parts each, I experienced a lot of lag.

I suggest using local scripts

1 Like