Basically, currently im using humanoid.Walkspeed to 0, but that is SO easily exploitable it doesnt seem like a smart soloution. I was thinking of anchored, but i’m not sure if that would work. I need some ideas, thanks!
Character.HumanoidRootPart.Ancored = true
It essentially locks the player’s character in place.
1 Like
alright ill try it , thanks. z3