In my combat system I am planning on there being different statuses or stats for players, not like level stats but something like stunned or hitrecovery or exhausted
for example, if you are exhausted it means your stamina hit 0 and you can’t do anything for 10 seconds and take double damage, but anyone could attack that player during that threshold and I remember vaguely someones video where there was a folder with these like tags or values or something that other scripts checked and every player had them
sorry if I am referring to the wrong stuff, just never tried this approach before