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What do you want to achieve?
Figure out how much Total Data KB/s should be transferred based on the number of users in a server. -
What is the issue?
I’ve had “issues” in my other projects where the Total Data KB/s appeared to be high, as I believed the limit to aim for Total Data KB/s is <50 KB/s from some forums I’ve read. However, I am unsure if this refers to per client in the game or overall, and am now questioning whether or not I misinterpreted what the proper limit should be.
For reference, I created an empty baseplate with no scripts and no API services enabled (Http, Datastore etc.). In this place, I am getting Total Data KB/s transfers which are around 30KB/s for a single player, which jumps to 65KB/s for 2 players.
Empty Baseplate
Total data (62KB/s) with 2 players
- What solutions have you tried so far?
I’ve tried removing all scripts and UI (including starting on a blank baseplate as in this example), but the Total Data KB/s appears to increase to around 200 KB/s with 12-15 players in a game.
Once again, I’m not sure if this 30+ Total Data KB/s added per client is reasonable and I misinterpreted the <50 KB/s, or if there is something I’m missing which is causing this value to increase. If anyone could provide me any info on what the target data transferred should be, it would be appreciated ![]()

