Basically, what I’m trying to achieve is an error catching system via the LogService in a live server that logs to some form of external output.
Every error that happens, I want it to appear in an external output software via HTTPService so that I can monitor errors that happen when I release a game (Incase there’s errors I miss).
My only issue is, I’m really struggling to find anything that can do this, so I’m asking the Dev Forums for something I can use for this purpose, I only need it to be simple and preferably, free.
(whew 2nd post today)
Pretty sure GameAnalytics can provide what you’re looking for as well as many other features.
Thanks, I’ll have a look at this and report back to you if I’m succesful with setting it up and getting it to do what I need it to do.
No problem! Good luck setting it up.
Pretty complicated to figure out but I think I’ve sorted it mostly, setting up custom events is fun!
Thanks a lot for suggesting this to me, it’s incredibly useful.