So I started making some essential things for a sort of survival game inspired by Forager (you should look at the game to get a feel of what I’m going for):
I was thinking of having the map be in a hexagonal grid, starting off with just a single piece of hexagonal land, unlocking more in some way.
I also have this mining system and inventory system with no UI. Now the problem I’m having is I can’t for the life of me think up a good progression model. Everything I think of seems either too complicated for a younger audience, or makes the “lower tier” (like wood, stone, maybe even iron) resources useless in the later stages of the game, making the progression very bland and linear.
I just want to hear what other people think, to get some more ideas in my head, and maybe then I can come up with something that I like.
EDIT: I’m also open to ideas of a completely different genre, like a dungeon crawler maybe.
