What the heck is happening with my weld?

A bit strange, but…

I have two tools welded to my LowerTorso. My axe and my bandage. The problem, however, is this…
When I disable the weld in my bandage, it just rolls away peacefully as it should, like so:

But when I disable my axe, this happens:

Nothing in the axe is anchored and I am not anchoring it programmatically. Anyone know what’s up? I don’t know if I need to provide any additional information so if there’s any information you need to solve the problem let me know and I’ll post it!

Also, a little bit of funny (my animation broke thanks to the weld):

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there is most likely a weld still affecting the axe, you can print axe:GetConnectedParts() to see a table of all parts its connected to to check.

Nope, no other welds affecting the axe.

Output:
01d9966f6220f751a4eef08c0c36befd

Hierarchy:
2608903ad8596d47192c5a31d70b31bf

Could be probably that the axe is Part1 and the LowerTorso is Part0.

Can you confirm if this information is true?

It is. But it’s also true for the bandage, and the bandage works just fine

You should leave it as is. I much prefer it that way.

Switched around the Part0 and the Part1 just to test and the axe is still broken. The bandage is too

Turns out my script functions regardless of this issue so, I guess this issue doesn’t really need solving anymore. Thanks everyone