What would be best? (discussion)

Hello everybody! AgentL06 here,
Today i wanted to talk about what would be better for a game that includes a deep lore and good story,
What i am referring to is my first and in development game, “Final Future”, ("or a different title, thats just title i’ve given it right now so its easier to say than “My game”,)
Anyways i have been thinking and working on my game and i really cant decide what would be better for Final future, The game is going to include a deep lore to it and i was thinking, "Should it be a lobby you can explore or a GUI lobby similar to the lobby from “piggy”, (That is just a reference, i am not going to make another piggy ripoff,). I really cant decide whether the lobby where you can access different areas would be great due to me being able to add in specific areas hinting towards some of the story line i have devised within my head, A GUI lobby in my opinion would be cool too because it could help keep things organized, I have huge plans for this game and i need all the help i can get from the community! If you want to leave any feedback? please do :slight_smile:
Thank you all,
and have a great day!

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I feel like, you should add a lobby like “Stop it, Slender!” but from a three quarter view. It would be really cool to have a different game than Piggy for once, if needed, I can help build the game.

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@Egreenst
Honestly, You read my mind XD…
Final future is going to attempt to strive for something similar to piggy but not copy it in anything else, then main mechanic i am going to borrow in a way is the escaping gameplay but i will change it up and make it unique to my game, The story line is completely made up by me, and is not altering a popular tv show into a horror game like how piggy turned peppa pig into a horror game, I do feel that a Lobby you can explore would be great just i have to figure out how to build it, I have actually been attempting to make these types of lobbies already and have kept on failing, i did get some bits that i did actually like but the problem was it was a lobby where you could view the outside of the building causing me to spwnd some extra time in figuring out how to make it look good. I should mainly focus on the First chapter that i am making for an outside appeal but i could really use some tips XD.
Thanks a ton…
If you wanna chat on the forum let me know :0

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If you need any help with making the building, let me know.

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Seriously, this is not something worth to be discussing about,

If you want to make a game, concerning about this, maybe ask for feedback in #help-and-feedback and ask people’s opinion there rather than posting it here in the #discussion category, as this is not really worth in discussing about.

Review about the #discussion category’s description.

https://devforum.roblox.com/t/about-the-discussion-category/14

@megapaul0917
My apologies,
Thanks a ton for helping out is it okay if i move the post to help and feedback ?
Thnaks! :slight_smile:

@Egreenst
Give me a day or so or a little to think about the new lobby already since its during a dystopian future scenario i already have thought on a abandoned facility such as the hospital"Hinting towards the lore or an open area such as an abandoned military outpost, “Not copying piggy it will be unique, I wanted to have a lobby where players dont feel trapped and can explore to areas such as the shop, and when i new round starts the gui with the modes and chapters appear and the players and the “Consumed hint ,hint, wink , wink ;), go into the chapter while the player chosen as the consumed go into the area where they are given a tutorial, If you have any suggestions such as mechanics or lobbies or even things to include,” so many XD”.
Please do let me know!
Thanks a ton

No problem! I’m glad I could help! :smiley:

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@megapaul0917
Thanks once again!
Just to clarify i can now move this to another category, i just wanted to make sure so i dont cause any more problems XD…