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What do you want to achieve?
Hello, my game is a scavenger hunt. When the player wants to look the hint or the description of a character to find he has to click on a imagebutton. The description and the hint are stored in 342 stringvalues and depending on the character then the text that is in the value is displayed on the description/hint.
I would like to know if I should script manually the description and the hint when the player wants to look at a description/hint and then I can delete the 342 string values but it would be a 342 line script with a lot of elseif, or I should keep a very short script, but keep the 342 string values? I hope you understand my question, if not I can explain it differently.
I’m not too sure what you’re asking but why not store all of the possible strings in a module script? Instances have a lot of properties, events and methods which is bad for memory.