What would be the best way to move a part for a 2.5d game?

Hello, I’m looking to make a 2.5d fighting game that will use sprites and I’m wondering what would be the best way to move a part that represents the player. Do I use cframes, or velocity, or do I just make a custom player model that’s just mostly invisible and I slap on the texture/decal on top? I know it probably sounds simple but I searched around and couldn’t really find anything relevant, so I’m probably the first in a while to ask a question like this.

make a custom character/player model that is invisible then use a particle emitter in the torso which is the sprite that has the orientation FacingCameraWorldUp

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