What'd be the best Network owner in this situation?

I’m making a little building game called [:hammer_and_wrench: GRID FIXED!!!] Rebuild [BETA :tada:] and currently, when you place a part, physics is handled by the server.

Now, Blockate, Rebuild’s main inspiration, has a thing called !movable network [auto / server].

Auto is the default option, and server is the server running the physics.
I’m having some trouble trying to determine how this !movable network would work on studio, and it’s auto / server differences. How’d I find out, and if it’s a network owner thing how could I determine the player to set the network owner to?

There is five network methods on BaseParts
CanSetNetworkOwnership
GetNetworkOwner
GetNetworkOwnershipAuto
SetNetworkOwner
SetNetworkOwnershipAuto

There is a automatic network ownership method which is what you’re after and one for getting the network owner. I would read through the docs and have a go a it.

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