So I have a game that I have been working on, after awhile in game if two people are dueling in “Lock-On” mode the games’ FPS will drop dramatically for all clients.
This issue only fixes if those two players leave the game, which I found was indicated by the micro profiler
What I find odd about this is the fact that it does not fix after resetting the player’s characters. The only possible explanations I can gather for this are in a GUI and a tool, which both are destroyed when the player dies.
Is this an indication of a memory leak? How can I possible fix this issue?