Whats the best method to do knockback player?

What’s the best method to do knockback for my combat game?

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Use a body force on the humanoid root part

BodyForce is good, though characters of different mass will be effected differently if you don’t account for mass when setting the force.

I typically use BodyVelocity with a high maxForce value so that the moved object is propelled at a desired speed.

Also, it may be necessary to have the Body* object created on the client that is simulating the physics of the character. This is so that the duration of the effect is consistent regardless of any bumpy networking.