I’ve been working on an experience lately, and I’ve reached the point in which I need to begin terrain works. I haven’t worked with terrain a lot in the past, so I am not sure what is the best options to pursuit.
Do I go for Roblox’s Terrain?
Low poly terrain using parts?
What is the best terrain option, and preferably the most optimized for performance one?
My experience is a real-world simulation, but I do not care what terrain is most realistic/fitting for my experience, instead which is the best performance and use wise.