Hey everyone!
I am making a ship system, at first i made it server sided and i noticed alot of problems with the body movers i was using then i read an article that inspired me to make it client sided and i tried doing that and this is what happend…
https://gyazo.com/b14686eedb86516de9c395572d31dbd0
the ship teleports back to its origine position. and yes i set the networkowner of the seatpart inside the ship to the player who is driving it.
i was wondering if there is a better way of making this?
2 Likes
I would recommend making the ship physics/controls server sided and change control input via remote events. This should prevent the teleport issue you are having, it would also prevent any potential exploiting of the kit which could allow players to alter the boat speed and turn rate etc
I would suggest looking at this boat kit by Aerotech as it shows how It can be achieved:
4 Likes
oh alright ill try this ![]()
hey! sadly this was not the solution to my problem, it just brought me back to my old system where this happend with the body movers
https://gyazo.com/740c422f16c270b3a2d000ed8d62f1cb