Whats the best way to reduce knockback delay?

My issue is that my current way of dealing the knockback takes too long for the knockback to be replicated to ther players.

the current system i use is:

  • Client hits and fires server
  • Server sanity check and fires client2
  • Client 2 does knockback

Wondering if there are any other ways of doing the knockback with less delay and the same smoothness.

I currently use linear velocity for the knockback. Ive tried using other constraints but all of them suffer from the same delay.

Any help would be great, thanks

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