whats the difference between runservice.stepped and runservice.heartbeat
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When you connect functions to stepped, you can make some changes that would be otherwise overwritten by Roblox’s physics calculations. I don’t know much about this, but I know that Motor6D.Transform should be updated on Stepped so that animations don’t overwrite the changes.
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The only difference is when they are fired, the stepped event is fired before the physics simulation and the Heartbeat is after.
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