i am making a cutscene using camera cframe method provided by roblox
workspace.CurrentCamera.CFrame(part,lookat)
is that really all there is to it? if not, can you suggest me of a better way?
no I’m not asking for general changes like tweening, just a more efficient way of camera manipulating for custscene if there is.
I am not sure if this is the most efficient way but what I usually do is add invisible parts in each position where I want the camera to go. I would then label them in the order that I want them to go in (for example, p1, p2, p3, p4). From there all you have to do is tween it to each position with a wait() command in between. I’m sure you can also get creative and put them all in a folder together and use GetChildren() to get them all. If you get creative with how you name each part, you can use this do things like specifying how long to wait with the name and just use a for loop to go through all the options and check how long it wants you to wait before moving to the next position. I have never done this though, so I do not know what problems you may face. I am aware that I may have not done the best job explaining, please ask if something is unclear.