I imported this model into roblox and it looks very weird compared to what it looks like in blender. How do i fix this?
Maybe try enabling DoubleSided and see if it solves your problem.
wait how do i enable double sided?
It’s in the mesh part’s property below the Color.
maybe the normals are inverted? if so, you can go on blender, select the mesh (or only the faces with inverted normals) Then go to mesh/normals/flip (or recalculate outside). this may also be happening because the walls on your object dont have any volume. to fix this, go to modifiers, solidify, and tinker with the settings until you get a good result that doesnt look weird