So, I have an intermission script, and, it doesn’t seem to be working. I’ll show ya’ll what I have here:
A LocalScript under a TextLabel:
game.ReplicatedStorage.timerevent.OnClientEvent:Connect(function(i)
print("Got Client Event!")
print(i)
game.StarterGui.ScreenGui.TextLabel.Text = i
end)
And A Server Script under SSS:
for i = 50,0,-1 do
game.ReplicatedStorage.timerevent:FireAllClients(i)
wait(1)
print("Sending Client Event...")
end
And I also think this will help, here’s the output:
So, everything worked, except, the textLabel? The TextLabel didn’t change at all once, so I don’t know whats going on. Could ya’ll help me?