So, I have an intermission script, and, it doesn’t seem to be working. I’ll show ya’ll what I have here:
A LocalScript under a TextLabel:
game.ReplicatedStorage.timerevent.OnClientEvent:Connect(function(i) print("Got Client Event!") print(i) game.StarterGui.ScreenGui.TextLabel.Text = i end)
And A Server Script under SSS:
for i = 50,0,-1 do game.ReplicatedStorage.timerevent:FireAllClients(i) wait(1) print("Sending Client Event...") end
And I also think this will help, here’s the output:
So, everything worked, except, the textLabel? The TextLabel didn’t change at all once, so I don’t know whats going on. Could ya’ll help me?