Hello people of Devforum! I’m trying to make an M1 script with a hitbox, which is parented to the player. I have two scripts, one of which is a local script located in StarterCharacterScripts. Here it is:
players = game:GetService("Players")
player = players.LocalPlayer
character = player.Character
humanoid = character:WaitForChild("HumanoidRootPart")
mouse = player:GetMouse()
mouse.Button1Down:Connect(function()
local hitbox = script.Parent:WaitForChild("Hitbox")
hitbox.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
local personToKill = hit.Parent:FindFirstChild("Humanoid")
if tostring(personToKill.Parent) ~= player.Name then
print("person i want to kill: " .. tostring(personToKill.Parent))
print("attacker's name: " .. player.Name)
local victimName = tostring(personToKill.Parent)
game.ReplicatedStorage.hit2:FireServer(victimName)
end
end
end)
end)
The other is located in ServerScriptService, here is what the server script contains:
game.ReplicatedStorage.hit2.OnServerEvent:Connect(function(victimName)
print("killed: " .. victimName.Name)
end)
For some odd reason, it’s transmitting my name instead of the name of the player I’m hitting. I added some prints that show what’s wrong. Can anyone explain what the problem is?