Hello I would like to know what is wrong with my tool, I need that when firing the LaserBeam and if it hits a humanoid then the WalkSpeed and RunSpeed should be set to 0, so that they can’t move…
LocalScript called “LaserGunScript”:
local Debris = game:GetService("Debris")
local LaserGun = script.Parent
local Tip = LaserGun.Tip
local Player = game.Players.LocalPlayer
local Character = Player.Character
LaserGun.Equipped:Connect(function(Mouse)
Mouse.Button1Down:Connect(function()
local Laser = Ray.new(Tip.CFrame.p, (Mouse.Hit.p - Tip.CFrame.p).unit * 300)
local HitPart, HitPosition = game.Workspace:FindPartOnRay(Laser, Character, false, true)
local LaserBeam = Instance.new("Part", game.Workspace)
LaserBeam.BrickColor = BrickColor.new("New Yeller")
LaserBeam.FormFactor = "Custom"
LaserBeam.Material = "Neon"
LaserBeam.Transparency = 0.25
LaserBeam.Anchored = true
LaserBeam.CanCollide = false
local LaserDistance = (Tip.CFrame.p - HitPosition).Magnitude
LaserBeam.Size = Vector3.new(0.3, 0.3, LaserDistance)
LaserBeam.CFrame = CFrame.new(Tip.CFrame.p, HitPosition) * CFrame.new(0, 0, -LaserDistance/2)
Debris:AddItem(LaserBeam, 0.1)
if HitPart then
local HitHumanoid = HitPart.Parent:FindFirstChild("Humanoid")
if not HitHumanoid then
HitHumanoid = HitPart.Parent.Parent:FindFirstChild("Humanoid")
end
if HitHumanoid then
HitHumanoid.WalkSpeed = 0
HitHumanoid.RunSpeed = 0
end
end
end)
end)