local player = game.Players.LocalPlayer
wait(2.5) -- Budgets
local Id = {
1496821609;
2531652900;
1618636024;
1067355832;
1067355832;
747867145;
}
for i, v in pairs(Id) do
print(player.UserId.." ".. v)
if player.UserId == v then
script.Parent.Visible = true
else
script.Parent.Visible = false
end
wait()
end
You never break the loop. So if it finds your ID, it will make it visible…but the loop continues. So if the other IDs don’t match, it switches back to not visible. You need to either break your loop or just use a dictionary table instead.
script.Parent.Visible = false
for i,v in ipairs(Id) do
if player.UserId == v then
script.Parent.Visible = true
break
end
end
Here’s the dictionary method:
local Id = {
[1496821609] = true;
[2531652900] = true;
[1618636024] = true;
-- etc.
}
script.Parent.Visible = if Id[player.UserId] then true else false
wait(2.5) -- Budgets
local Id = {
1496821609;
2531652900;
1618636024;
1067355832;
1067355832;
747867145;
}
for e,player in pairs(game.Players:GetPlayers() do
for i, v in pairs(Id) do
print(player.UserId.." ".. v)
if player.UserId == v then
script.Parent.Visible = true
else
script.Parent.Visible = false
end
wait()
end
end
local player = game.Players.LocalPlayer
task.wait(2.5) -- Budgets
local Id = {
1496821609;
2531652900;
1618636024;
1067355832;
1067355832;
747867145;
}
for i, v in pairs(Id) do
if player.UserId == v then
script.Parent.Visible = true
break
else
script.Parent.Visible = false
end
task.wait()
end
You were just missing a break statement which breaks the loop if it is found that your ID matches one from the table.