If a head mesh is scaled on the y-axis to 4.5, it shows every texture inside of the player’s model. So far, this bug happens every time I have tested it.
Steps to reproduce:
- Copy and paste an official Roblox avatar, that has a face and or cloths into your game.
- Scale the head of your character 4.5 on its y-axis (x and z size don’t matter.)
- Watch as the head mesh turns into a cylinder shape and shows every texture inside of your character’s model.
This happens on every computer that I have tried so far. It can be seen in studio or gametest.
Heres a screenshot of the bug:
My specs are:
Graphics card: Nvidia GeForce GTX 1050
Operating system: Windows 10 Pro 64 Bit
I discovered this bug originally in July.